
Mage Celestia
Gallente The Friendly Bastards
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Posted - 2009.03.12 21:28:00 -
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Replying to: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1021465
-Yes, galaxy map is pretty useless atm. I would love to see it in more layers: 1. normal view 2. solar system 3. current region + outgoing lines into other region, ie: -------> XXX cluster (XXX system) 4. cluster (galaxy) map where you can only select regions, not stars.
-dont care
-dont care
-again, dont care
-no oppinion. i hate the whole "probes" system. id rather have it changed to the "star wars" mode, wich consists sending probes into planet's orbit to scan for everything in that planet area (all moons too)even from other star systems in the smae region, or send them into a specific planet to survey it. and seriously this is many thousand years into the future make the damn probes scan everything. and yes even nowadays with TWO points of scanning an object you can figure out pretty much everything about it from exact position to chemical composition. cba babysitting 10 different probes, its annoying. And the whole probe launcher is just LOL, how is that different from jettisoning?
-i like the fitting screen alot more, its just a matter of getting used to
-personal assets works fine, thats probably glinch resultant from lag
-yes, that and other windows are all overly complicated, like the journal. its a mistake to divide the whole thing in 15 tabs... at least let us configure them like overview (id have it all in two tabs)
-ye the market UI could use some funcionallity revamp, many features use up too much space tbh, and again too many tabs, let us change options in the same screen and not swap around tabs...
-again contract windows have too many tabs, and yes i agree with what you said. and also: its extremely frustrating the "ARE YOU SURE YOU WANT TO CANCEL CONTRACT?"
and now sugestions from me:
-Item Linkage: add a button near usual Close/minimise/pin to link the item into the chat
-fleet UI needs new options: 1. always show player brackets - always show the brackets even if they are in another place in the same solar system, for example im in Planet I and he is at Planet IV. i would see his bracket at the Planet IV and would only see options relative to available actions. 2. travel to member - if they are in another solar system i would like to travel to the said system 3. Show system - id like to know in wich system they are currently if i check the info on them, as far as they are in my corporation ofc 4. revamp broadcasts: remove voice history, let me see who is talking with an icon near the name in fleet/wing/squad window AND on the title bar. When an order is issued it should relay useful information for example "Enemy spotted (X ships)", X ship in the current broadcaster's overview. Need backup: same, show ships currently targetting the broadcaster, only those shown in his overview ofc. Attack target: should also show the dmg threat as in "ShipNameoftheWin (S:5% A: 78% H: 100%)" only if the broadcaster is targetting a ship and only to that 1.
-Reduce lag when warping in: as soon as warping stars the game engine should start getting info on the ships inside the target area and load them so when its time for them to appear they are already loaded to not have 1-15 secs freezes when that happen. especially in large fleets. Also id like to propose the implementation of "Dinamic Meshes", as in when a ship is far away it gets simplified geometry and even further they are turned into flat sprite images (cool animated ofc, from all angles). Homeworld 2 has some neat design in showing distant combats (and the tactical overlay/system map should work like the "map mode" in HW2 imo)
-remove atributes and augments tabs, show them in the upper part where the portrait/name/race/etc are, on the side, plenty of space...
-skill tab could use a revamp, how its done in Sins of a Solar Empire tech trees is very nice and more intuitive and frankly it looks alot cooler especially for the new players
-Fonts.
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